Year 3 Winter (0.5 Credits) | Carleton University
Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail methods, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, match-moving, rendering methods, and shaders. Includes: Experiential Learning Activity
Prerequisites: BIT 1101, BIT 2400 and IMD 3900.
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